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| paroneayea | hm | 15:14 |
|---|---|---|
| paroneayea | nkinkade: I think the old engine may be running still, but I'm not sure... | 15:21 |
| paroneayea | running stop on the init script does nothing but | 15:21 |
| paroneayea | root 2749 0.0 0.6 166172 28432 ? Sl Jul20 5:01 /usr/bin/python2.5 bin/paster serve deploy.ini | 15:21 |
| nkinkade | paroneayea: How did it get started? | 15:22 |
| paroneayea | well I started it last friday | 15:23 |
| paroneayea | but that says the 20th | 15:23 |
| paroneayea | which is last tuesday. | 15:23 |
| paroneayea | I don't know what would have started that | 15:23 |
| paroneayea | it's possible that's another paste process I shouldn't be killing though(?) | 15:23 |
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| akila87 | hi paroneayea | 15:56 |
| paroneayea | heya akila87 :) | 15:56 |
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| paroneayea | how goes | 15:57 |
| akila87 | I competed the wrap up and made wikimedia and picasa images to be selected according to the license. | 15:58 |
| akila87 | like flickr one | 15:58 |
| paroneayea | akila87: great :) | 15:58 |
| akila87 | still I have to add method to get different image sizes like in flickr | 15:59 |
| paroneayea | okay | 15:59 |
| paroneayea | could you commit your current changes? | 15:59 |
| akila87 | I did already | 16:00 |
| paroneayea | oh | 16:00 |
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| paroneayea | okay yes I see it | 16:02 |
| paroneayea | it wasn't showing up on http://code.creativecommons.org/viewsvn/ccooo/branches/akila-gsoc-2010/ | 16:02 |
| paroneayea | oh wait yes it was | 16:02 |
| paroneayea | I missed it :) | 16:02 |
| paroneayea | akila87: you got my (minor) edits to the blogpost yeah? | 16:03 |
| akila87 | ya | 16:03 |
| akila87 | fixed them. | 16:03 |
| paroneayea | cool | 16:03 |
| paroneayea | yeah | 16:03 |
| paroneayea | post looks good | 16:04 |
| akila87 | thanks | 16:04 |
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| akila87 | and can I post the new post after adding this "different image sizes" feature. | 16:06 |
| akila87 | because then the image insertion complete. | 16:06 |
| akila87 | sorry, because then the image insertion is complete. | 16:07 |
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| paroneayea | akila87: I just tested the plugin in OOo 3.2 on the latest ubuntu on a virtual machine.... | 16:13 |
| paroneayea | I'm still having troubles where the men6u options are grayed out | 16:13 |
| akila87 | oh! even the insert picture menu? | 16:14 |
| paroneayea | akila87: yes | 16:15 |
| paroneayea | this is a fresh install | 16:15 |
| paroneayea | akila87: I've gotten the plugin to work before on an install but I don't know how. I think this is your most important issue to tackle, since I've seen this repeatedly on separate machines | 16:17 |
| paroneayea | where the menu options are grayed out on a fresh install | 16:17 |
| paroneayea | akila87: what release are you running again? | 16:17 |
| akila87 | I'm on ubuntu 10.04 and openoffice 3.2 | 16:18 |
| paroneayea | akila87: strange, that's the same thing I'm running in this virtual machine | 16:19 |
| akila87 | The menus are handled by addons.xcu | 16:19 |
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| akila87 | I'll check that again, some times this may be the issue with the mail that I have sent you. | 16:20 |
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| paroneayea | akila87: strange | 16:23 |
| paroneayea | so if I rm -rf .openoffice.org | 16:23 |
| paroneayea | and then re-add it it works fine | 16:23 |
| paroneayea | iirc this is what I had to do before to make it work | 16:23 |
| akila87 | addons.xcu adds the menu item before or after a given menu item. like this <prop oor:name="MergeCommand"> | 16:25 |
| akila87 | <value>AddBefore</value> | 16:25 |
| akila87 | </prop> | 16:25 |
| akila87 | <prop oor:name="MergeFallback"> | 16:25 |
| akila87 | <value>AddPath</value> | 16:25 |
| akila87 | </prop> | 16:25 |
| akila87 | sorry | 16:25 |
| paroneayea | npp | 16:26 |
| paroneayea | hm | 16:26 |
| akila87 | http://pastebin.com/HVSUS4nm | 16:26 |
| akila87 | This is the addons.xcu | 16:27 |
| paroneayea | okay | 16:28 |
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| akila87 | MergeCommand is set to AddAfter which means the menu item will add after GraphicMenu (insert image menu) | 16:29 |
| akila87 | and MergeFallback is set to AddPath, as I think the menu item should work even the merge point does not exists | 16:30 |
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| karlushi | Is there a page with the list of movies (with commercial success) done under one of creative commons licenses? | 17:16 |
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| iotaka | hi, can I ask for a suggestion? | 17:17 |
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| * karlushi is discovering http://creativecommons.org/tag/open-source-cinema | 17:19 | |
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| paroneayea | out for lunch, bbiab | 17:22 |
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| akila87 | paroneayea are you using any other addons in that openoffice installation? | 18:05 |
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| paroneayea | oops | 19:03 |
| paroneayea | hey akozak | 19:04 |
| paroneayea | http://www.emacswiki.org/emacs/MediaWikiMode | 19:05 |
| paroneayea | is this what you were talking about using? | 19:05 |
| akozak | paroneayea, yes | 19:05 |
| paroneayea | akozak: cool | 19:05 |
| akozak | very :) | 19:06 |
| iotaka | usually I use CC for web sites, for videogames or interactive things which license is better use? Thank you | 19:13 |
| akozak | iotaka, we don't usually recommend using CC licenses for software since there are already a lot of free and open licenses specifically for software (e.g. the GPL), but you're free to use CC licenses for any copyrighted works | 19:14 |
| iotaka | akozak: LGPL and CC are different. If I realize a work with gimp and I use CC you are able to reuse my final work but I not provide to you the gimp file used to generate the final work. If I use lgpl for a game I must also provide source files. For the initial phase I prefr not do this. | 19:16 |
| iotaka | akozak: do you have some suggestion? | 19:16 |
| akozak | iotaka, yes they are different. are you asking which is the best CC license to use? | 19:19 |
| akozak | iotaka, I probably couldn't recommend which license since it just depends on your preferences. Maybe the FAQ will help: http://wiki.creativecommons.org/FAQ | 19:20 |
| akozak | iotaka, also: http://creativecommons.org/about/licenses/ | 19:20 |
| mralex | akozak: i think his query is whether he can license his artwork assets seperately from the game code | 19:20 |
| mralex | and not include svgs or gimp xcfs, which is up to him | 19:21 |
| iotaka | mralex akozak my idea is to use CC for web site content, logos, videos and similar media. Then I'm loking for a suitabe license for the game. | 19:21 |
| akozak | iotaka, for the game binary or for the source code? | 19:22 |
| iotaka | a binary | 19:22 |
| greg-g | please don't use a CC license for software | 19:22 |
| paroneayea | nkinkade: http://wiki.creativecommons.org/Translating_with_Pootle/Administration | 19:23 |
| greg-g | the iamges/artwork, that is where CC licenses should or can be used. GPL/LGPL/etc for the source | 19:23 |
| paroneayea | should I edit this page or create a new one based off of it called "translating with transifex" | 19:23 |
| paroneayea | or is this even relevant? | 19:23 |
| paroneayea | I suspect it needs to be mostly rewritten | 19:24 |
| akozak | greg-g, he's talking about the compiled binary though? does that change the recommendation? | 19:24 |
| iotaka | greg-g: if I realize an image with gim and I use CC, I public only the jpg or png generated is different to use lgp where I give also the source and not the final work | 19:24 |
| iotaka | *gimp | 19:24 |
| akozak | right, iotaka you want the game to be redistributable but not the source code (like how a png is under CC but the gimp file isn't). | 19:25 |
| iotaka | akozak: yep | 19:26 |
| paroneayea | lol | 19:26 |
| paroneayea | cc for freeware | 19:26 |
| akozak | :P | 19:26 |
| akozak | iotaka, in that case we still recommend using a software license for software. If you aren't providing the source code, that isn't really making the content any more "open". | 19:28 |
| akozak | You're simply allowing re-distribution. | 19:28 |
| akozak | But legally speaking you could apply a CC license to it. | 19:29 |
| akozak | (IANAL) | 19:29 |
| iotaka | (IANAL) ?? | 19:30 |
| akozak | i am not a lawyer :P | 19:30 |
| iotaka | ahh ok, thank you :) | 19:30 |
| akozak | and this is not legal advice | 19:30 |
| iotaka | :) | 19:30 |
| iotaka | thank you to all | 19:33 |
| akozak | no problem. | 19:33 |
| paroneayea | hey in a completely unrelated note | 19:34 |
| nkinkade | paroneayea: I think we should create a whole new document, as it's a whole new topic. | 19:34 |
| paroneayea | http://www.boingboing.net/2010/07/26/eff-wins-enormous-vi.html | 19:34 |
| paroneayea | O_O | 19:34 |
| paroneayea | did I misread this article? | 19:34 |
| paroneayea | it seems like I misread it. | 19:34 |
| akozak | :) | 19:34 |
| akozak | I remember when I took Info policy a couple years ago, this was discussed as the "long shot" way around the DMCA. | 19:35 |
| akozak | especially back in the Bush era. | 19:35 |
| paroneayea | I'm still finding it really hard to believe | 19:38 |
| nkinkade | nyergler: Do you think you, John and myself need creativecommons.net accounts, or will webmaster@ be enough? | 19:40 |
| nkinkade | I've never received an email directly to nkinkade@CC.net, and if you and JED3 haven't either, then I propose to just forward creativecommons.net to creativecommons.org, for webmaster@, that is. | 19:41 |
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| akozak | aww, more emails on webmaster? | 19:47 |
| akozak | shucks :P | 19:48 |
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| akozak | hey nkinkade, just talked with nyergler about the Jx database and I think I'd like to experiment with Semantic Compound Queries to get around a query limit problem I'm having. It would be temporary until we know it works, so might I just svn co a copy onto a7? | 22:10 |
| nkinkade | akozak: That's fine. | 22:11 |
| akozak | ok thanks nkinkade | 22:11 |
| akozak | I'll let you know if it works well and we want to keep it long-term. | 22:12 |
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| nkinkade | JED3: When do you expect this URL to be working: http://api.creativecommons.org/rest/dev/license/standard/jurisdiction/xx | 22:28 |
| JED3 | nkinkade: no because dev has not been updated to that version yet | 22:29 |
| nkinkade | JED3: Is there a plan to upgrade dev anytime soon? | 22:29 |
| nkinkade | I'm asking because my updates to our worldwide WP plugin will be relying on URLs like that, and also the plugin being written by erlehmann_ | 22:30 |
| nkinkade | We can point to /staging/ but it seem not ideal to to publish a plugin pointing to staging instance of our API. | 22:30 |
| JED3 | yes, i will upgrade dev this afternoon | 22:34 |
| nkinkade | Cool. | 22:34 |
| JED3 | nkinkade: thanks for reminding me about that, i had completely forgotten that on my todo list | 22:35 |
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