cchelpbot | NOTICE: cron Sun Oct 15 00:00:17 UTC 2006: made new cchost snapshots : http://mirrors.creativecommons.org/cchost/packages/ | 00:01 |
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cchelpbot | NOTICE: cron Sun Oct 15 08:00:20 UTC 2006: made new cchost snapshots : http://mirrors.creativecommons.org/cchost/packages/ | 08:07 |
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cchelpbot | NOTICE: cron Sun Oct 15 16:00:15 UTC 2006: made new cchost snapshots : http://mirrors.creativecommons.org/cchost/packages/ | 16:00 |
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faceface | hello | 19:39 |
faceface | anyone here? | 19:39 |
tannewt | hi faceface | 19:40 |
faceface | hello tannewt | 19:40 |
faceface | I have a copyright question ;) | 19:40 |
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tannewt | faceface, you'll get a quicker response if you just ask it. ;-) | 19:41 |
faceface | I took some samples from movies (audio samples) and I manipulated them a bit digitally - now I wonder if I can ... | 19:41 |
faceface | who needs speed ;) | 19:41 |
faceface | now I wonder if I can donate them to a FOSS game that is being developed - sound samples to be used in the game | 19:41 |
faceface | some kind of 'fair use' within the game + a bit of 'added' IP from myself | 19:42 |
faceface | the issue is confusing to me | 19:42 |
tannewt | you don't own the source movies correct? | 19:42 |
faceface | I figure if the game wishes to remain strictly FOSS it cannot use my samples | 19:42 |
faceface | no they were sound samples from "Ghost Busters" and "Harold and Maude" | 19:43 |
tannewt | then what you are doing is considered a derivative work and its a no go | 19:43 |
faceface | i.e. big / commercial / copyright movies | 19:43 |
faceface | even if the sample is short? | 19:43 |
tannewt | I am not a copyright lawyer, just a wannabe but as I understand it its a no go. | 19:43 |
tannewt | thats a common misconception that length matters, it doesn't | 19:44 |
faceface | I mean, can the game provide the 'sound pack' as an adon that is not FOSS | 19:44 |
tannewt | its illegal to make derivative works of it | 19:44 |
bkhl | Well, lenght matters for quotation purposes. | 19:44 |
faceface | I am not a copyright lawyer (IANAL) OK | 19:44 |
bkhl | But this isn't that. | 19:44 |
faceface | ok | 19:44 |
faceface | so I can't 'fair use' a movie? | 19:44 |
bkhl | Not unless what you're doing is fair use... | 19:45 |
faceface | hahaha | 19:45 |
faceface | can you define that? | 19:45 |
faceface | bbl | 19:45 |
bkhl | For instance in connection to reviews and satire it would often be legal. | 19:45 |
tannewt | http://www.copyright.gov/title17/92chap1.html#107 | 19:46 |
tannewt | anyone know how to mass import to cchost? | 20:09 |
paulproteus | tannewt, I think a Python command-line importer was written as a Google SoC project. | 20:13 |
tannewt | paulproteus, I see one but it looks like it actually uploads the file when I just need it to move it | 20:14 |
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mneh | are the creative common licenses in plain text somewhere on creativecommons.org? | 21:21 |
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tannewt | mneh, legal text? | 21:43 |
mneh | the full license | 21:43 |
mneh | in a .txt file | 21:44 |
tannewt | not sure whether they are in a .txt file | 21:44 |
tannewt | mneh, http://creativecommons.org/licenses/by-nc-nd/2.5/legalcode | 21:44 |
tannewt | like that? | 21:45 |
mneh | yeah | 21:45 |
mneh | thanks | 21:45 |
tannewt | http://creativecommons.org/about/licenses/meet-the-licenses click view legal code | 21:45 |
mneh | thanks | 21:46 |
tannewt | yup | 21:47 |
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