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neoncode | I have a question about the Attribution-ShareAlike license. If I use some music under that licence as a soundtrack to a video game for example then do the rest of the game's media (3D models, Textures, Sound Effects..) Have to be under the same licence even if they are created indipendantly? | 01:24 |
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paulproteus | neoncode, No, it only applies to derivative works of the music itself. | 01:29 |
paulproteus | I think? | 01:29 |
paulproteus | http://wiki.creativecommons.org/FAQ says more | 01:29 |
paulproteus | mlinksva, Are you around to say more? Does this sort of aggregation fire up the share-alike provision? | 01:31 |
neoncode | paulproteus: Ahh thanks. | 01:34 |
paulproteus | neoncode, I now am in entire doubt of my assessment. | 01:36 |
neoncode | paulproteus: Hmmm.... | 01:36 |
mlinksva | neoncode, paulproteus, ianal, but my understanding is that if the music is synched with other elements, the work is considered a derivative of the music and would need to fall under by-sa | 01:56 |
mlinksva | see the first "for avoidance of doubt" in http://creativecommons.org/licenses/by-sa/2.5/legalcode | 01:56 |
neoncode | But if the music is simply used as a soundtrack to a game then would that count? | 01:58 |
mlinksva | neoncode, maybe it wouldn't count, but i'm not very certain | 01:59 |
mlinksva | i suggest posting your question with some more details to the cc-licenses mailing list | 01:59 |
mlinksva | see http://creativecommons.org/discuss | 01:59 |
neoncode | mlinksva: Ahh, thank you very much. | 02:00 |
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cchelpbot | New news from http://creativecommons.org/weblog/rss: Creative Commons at OSCON <http://creativecommons.org/weblog/entry/5986> | 04:19 |
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paulproteus | tannewt, Welcome back home! (-: | 08:33 |
tannewt | paulproteus, thanks | 08:33 |
tannewt | paulproteus, how many developers are at CC? | 08:33 |
paulproteus | Well, I'm a tech intern there, and Mike Linksvayer is the CTO. The staff page should reveal that Nathan Yergler and Jon Phillips are also on the tech staff. | 08:34 |
tannewt | right | 08:36 |
tannewt | so not many... | 08:36 |
paulproteus | Not very many at all. CC isn't too big, as you might have seen. (-: | 08:37 |
paulproteus | Luke in the channel and perhaps others are summer of code people; I don't recall how many we have. | 08:37 |
tannewt | right, how many volunteer coders are there outside the actual staff? | 08:37 |
* tannewt has projects to pitch | 08:38 | |
paulproteus | (-: | 08:38 |
tannewt | I need to find the manpower for my project | 08:38 |
Luke | depends on what the projects are | 08:41 |
Luke | Mike, Nathan or Jon would be good to talk to depending on what it is | 08:41 |
paulproteus | What's the project about? | 08:41 |
Luke | i'm gunna partition and install suse | 08:43 |
Luke | brb... maybe tomorrow =) | 08:43 |
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tannewt | paulproteus, ones a distribution system, one idea has to do with editing and one with transcribing | 08:43 |
tannewt | the first two would be more applicable | 08:44 |
paulproteus | What sort of distribution system? | 08:44 |
paulproteus | Do you know about http://www.metalinker.org/ ? | 08:44 |
tannewt | http://students.washington.edu/scotts4/commedia/ <- a little old | 08:46 |
paulproteus | tannewt, Do you know about Broadcast Machine? | 08:50 |
paulproteus | Broadcast Machine doesn't do payment like you suggest here, though. | 08:50 |
tannewt | paulproteus, a bit | 08:50 |
tannewt | its meant to compete with traditional p2p more so than say itunes | 08:52 |
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